We're taking HyperDot research out of the lab.
Sign Up for #HyperDotA11y Accessibility Research
We recently launched #HyperDotA11y, an experimental research project that puts players with disabilities at the heart of flexibility design.
Creator Charles McGregor included high-contrast and colorblind modes in HyperDot, plus the game supports a wide variety of traditional and alternative controllers. #HyperDotA11y builds on years of research and playtesting, and the results will inform future updates to the game.
Lend your voice by signing up at hyperdotgame.com/a11y. All participants get a free copy of HyperDot at launch, plus a swag pack with stickers, pins, and a scratch-off code for a free month of Xbox Game Pass (while supplies last). Our current research window ends on Sunday, September 22.
The Link Between Spatial Reasoning and Being Awesome at Optica
While we're talking research — GLITCH's director of insights Nicolaas VanMeerten just published the first in a series of studies on 3D puzzle game Optica.
The research team worked with 168 middle schoolers to measure their progress in Optica against their scores on a spatial reasoning test. They found that overall students with higher scores on the "rotations" section of the test were able to complete more levels in Optica.
The next step in this process is designing an experiment to investigate whether playing Optica can improve spatial reasoning skills. Stay tuned—we'll post updates to Twitter.